Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 16, 2007, 10:14 PM // 22:14   #401
Academy Page
 
Join Date: Jan 2007
Guild: Undead Army
Profession: E/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Aeon_Xin
4. Bandwidth. You get what you pay for, and a 1 time minimum of 50$(or less now I hear for earlier chapters) isn't enough to impliment something that will end up straining the servers. People do die from lag(anet side) occasionally and this would only increase.
There are seperate servers for every district/instance that you are in, and your character data is transfered to a new server every time you switch zones. Putting an auction house in its own instance on an island somewhere would not be able to cause any kind of lag death whatsoever.

You also do not have to concern yourself with any of the other worries you have about an auction house being in existance, since nobody is forcing you to use it. It is coming anyways, so no point in complaining about it now Same goes for more storage. It is all just a matter of time...
Emerikol is offline  
Old Feb 16, 2007, 10:46 PM // 22:46   #402
<3 Ecto
 
The Herbalizer's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Emerikol
There are seperate servers for every district/instance that you are in, and your character data is transfered to a new server every time you switch zones. Putting an auction house in its own instance on an island somewhere would not be able to cause any kind of lag death whatsoever.

You also do not have to concern yourself with any of the other worries you have about an auction house being in existance, since nobody is forcing you to use it. It is coming anyways, so no point in complaining about it now Same goes for more storage. It is all just a matter of time...
The longer it is left the less likely it will happen. Why spend alot of $$$ to design and add new hardware (no comp expert) for the auction house if Guild Wars is only going to be around for 2 chapters.

Quote:
Originally Posted by Ruby Lightheart
Well..instead of an auction house (cost fansites do a good job with auctions), why not install a market where players can put their goods up for sale for whomever wishes to pay that price. To help limit people from pricing stuff outrageously just so they can use the market as storage...limit the number of transactions PER ACCOUNT to 5 and have a time limit of 7-10 days. This way after 7-10 days the item is auto returned to the inventory of the toon that placed it up for sale. Gold could be deposited directly into the player's bank (not their on hand cash).

anyhow just me 3 1/2 cents
Alot of the rich players I know have multiple accounts. Some I know have up to 10 Anyway, the auction house WOULD be used by rich people to sell their stuff and some may consider it highly unfair if they get around the item limit by using all their other accounts
The Herbalizer is offline  
Old Feb 16, 2007, 11:45 PM // 23:45   #403
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Quote:
Originally Posted by Aeon_Xin
1. An auction house wouldn't really fit into GW. You're an adventurer on the move, not a merchant. When they add Industrious Merchant to the class options at character creation, I'll sign. I'm already pushing the limits of my tolerance with some guy who can store our 100k + ecto's worth of golds and greens, and not get robbed/killed.
I'll take the auction house despite the fact that it won't fit into the GW lore. Though since the Xunlai somehow manage to be everywhere, if they run the auction house, I don't see how it would be any worse.

Quote:
2. Amount of total and utter crap people save to sell would rise signifigantly, it's already bad enough. Scurvey Schiester Bastards. If you sold worthwhile stuff it'd take you 5 minutes per item, max in LA(or comparable city), providing you ask a decent price.
The auction house would require some sort of search system just to filter through the good items. So it would also filter out the worthless stuff.

Quote:
3. An open market induces prices to go up. It makes it so easy for everyone to know the going rate, so all prices will level out, no more extreme high and extreme low prices. With that noted, there will always be the guy asking for just a bit more and he'll get it, then since he got it, lots of other people will try to get it, and eventually will. Rinse and repeat. Over time prices rise.
Except that if the price is too high, the item won't sell. What I'll do is put items up for sale with their starting price way below what I feel the market value is. This means that if the market price drops, I'll still sell what I'm selling but those trying to push the price up won't sell.

Besides with an auction house, how can you push for a higher price except by putting a high starting price, which will push people away from your auction to the cheaper ones ?

If anything I feel the prices will go down as its easier to sell things meaning supply will go up and its harder for people to inflate the prices. Also since the auction house means people spend less time trading, people will spend more time farming, meaning higher supply, meaning lower prices.

So why do you say that an open market will make prices rise ?

Quote:
4. Bandwidth. You get what you pay for, and a 1 time minimum of 50$(or less now I hear for earlier chapters) isn't enough to impliment something that will end up straining the servers. People do die from lag(anet side) occasionally and this would only increase.
Bandwidth might be an issue here, though unless ANET comes out and actually states that this is why they aren't making an auction house, we can't really be sure. So unless someone has evidence that the bandwidth/CPU use of the auction house will be an issue its better to assume that it isn't.

Quote:
5. The way it is, it's up to the player to balance farming/XPing/StoryProgression/PvP/Farming/Trades to their taste.(Similar to managing attacks/healing/speed, etc in battle) It's currently possible, and fairly easy, to make vast amounts of money, with a minimum time spent in LA.
With the auction house, you spend less time trading, so you have more time to do everything else. So unless you actually enjoy trading I don't see how this is a problem as you will have more time to do whatever you enjoy doing.

Quote:
I guess, all in all, the only reason for people to really want an auction house is total greed, possibly combined with lack of skill at time management and research.
So wanting a system that is proven (in any other game with a working auction house) to reduce the time spent doing something we don't like doing is bad time management ? Especially since guild wars is meant to be fun.

As for research into prices, what exactly does that involve other than checking the price lists and then asking for a price check when the item isn't listed on them ?
Or should we spend more time doing stuff we don't enjoy ?

Quote:
And I think it would encourage people to save every piece of non max +12% while hexed crap they see and try to sell it.
Until they see that the non-max items simply don't sell, then they stop wasting their time with them. Though I'd suggest that, with the exception of some rarer skins, that the auction house simply refuses to take non-max items simply to reduce strain on the auction server. It should also refuse any items that have NPC traders or are sold by merchants for the same reason.
bilateralrope is offline  
Old Feb 18, 2007, 09:28 PM // 21:28   #404
Academy Page
 
TABellis's Avatar
 
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
Default

/signed

Much needed. Spamming WTS/WTB is so Old school.
TABellis is offline  
Old Feb 19, 2007, 02:56 AM // 02:56   #405
Pre-Searing Cadet
 
Join Date: Feb 2007
Location: Canada. Eh?
Guild: Fury of the Storm
Profession: P/W
Default

/Signed

I love this idea, I hate standing around LA for an hour trying to sell something. This idea, if implemented, will offer more actual time that you play the game and less standing around hitting CTRL-V every 15 seconds.
Dark_Lord_Chris is offline  
Old Feb 19, 2007, 03:26 AM // 03:26   #406
Krytan Explorer
 
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
Default

Dang it, I can't believe ArenaNet hasn't implemented this, even though they have 140 workers.
Swift Thief is offline  
Old Feb 19, 2007, 05:16 AM // 05:16   #407
Ascalonian Squire
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Aeon_Xin
I guess, all in all, the only reason for people to really want an auction house is total greed, possibly combined with lack of skill at time management and research.
Quote:
Originally Posted by Aeon_Xin
Go play the game.
How can I play the game when to get any amount remotely close to the market price of an item, I have to sit in some central city and spam Trade and Local chat forever for someone to see it?

You see, THAT != playing the damn game. You think greed motivates the auction house? No. Wanting to use Local Chat, wanting time to play while also being able to get fair $ for valuble drops, and general standards for MMO's motivate the desire for an Auction House. You can still sit and spam in town like an idiot if you want.
ikpt is offline  
Old Feb 19, 2007, 06:41 AM // 06:41   #408
Academy Page
 
Join Date: Jan 2007
Guild: Undead Army
Profession: E/Me
Default

Quote:
Originally Posted by ikpt
How can I play the game when to get any amount remotely close to the market price of an item, I have to sit in some central city and spam Trade and Local chat forever for someone to see it?

You see, THAT != playing the damn game. You think greed motivates the auction house? No. Wanting to use Local Chat, wanting time to play while also being able to get fair $ for valuble drops, and general standards for MMO's motivate the desire for an Auction House. You can still sit and spam in town like an idiot if you want.
Amen to that! An auction house, combined with a better spam filter and more storage will make this game more on par with other games out there. To me, they are the 3 major things that hold this game back as being one of the greatest MMO's in existance.
Emerikol is offline  
Old Feb 19, 2007, 04:54 PM // 16:54   #409
Frost Gate Guardian
 
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
Default

/signed

I think auction house should be reserved for those things traders can't handle very well. Traders can do simple items with low attribute variability, e.g. inks, runes, minipets (*hint hint*), crafting materials, seasonal items (drinks, candy canes, candy weapons, etc *hint hint*), etc. Because every item is the same, it is easy to assign a single price to it, which varies with supply and demand. The algorithm is already in place, we only need to traders for all of these new item types that are not currently implemented (*hint hint*).

Auction then is best for weapons, off-hand items, shields, and upgrade components. Because each item is unique, you actually want to look at your options, and consider the price differences. You also want to be able to sort through it efficiently, not only by item type, but perhaps also if you're looking for certain attributes...
Alaris is offline  
Old Feb 19, 2007, 07:58 PM // 19:58   #410
Ascalonian Squire
 
Join Date: Nov 2006
Exclamation

Quote:
Originally Posted by ikpt
How can I play the game when to get any amount remotely close to the market price of an item, I have to sit in some central city and spam Trade and Local chat forever for someone to see it?

You see, THAT != playing the damn game. You think greed motivates the auction house? No. Wanting to use Local Chat, wanting time to play while also being able to get fair $ for valuble drops, and general standards for MMO's motivate the desire for an Auction House. You can still sit and spam in town like an idiot if you want.
QFT and /signed

I have to sit and spam for an hour to sell greens, and he thinks its "enjoyable"? Enjoyable is not watching your spam get mixed in with other peoples spam while you sit in one spot hoping someone sees your line and pm's you for potentially HOURS on end. An auction house would be a better way, or some sort of store system. It isn't "total greed", its tired of spamming wts/wtb when almost every online rpg out there has a better sell system.

They could potentially do a store listing system, where you list the item in the store at a price you choose, and wait to see if someone buys it. store places a "hold" on the item, and if a person buys it, its taken out of your storage and instantly gets transfered to them, bar any customized items.

And, Come to think of it, It also solves swap scamming, as the item is listed in the auction/store by its own name, so you can't switch Ice for Sapphire or something like it. As for "lagfest" you have a district tacked on whenever one gets full (points to kamadan's 140 districts during the pig event), Anet clearly has enough server resources to handle this implement.

I'm still failing to see a downside to this.
Angra is offline  
Old Feb 19, 2007, 11:29 PM // 23:29   #411
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

its been a while since this first was posted....and still nothing?? the party search menu is no fix to the problem...
clawofcrimson is offline  
Old Feb 22, 2007, 06:30 PM // 18:30   #412
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

Are they ever going to add this?

/signed
Tarun is offline  
Old Feb 24, 2007, 09:16 AM // 09:16   #413
Frost Gate Guardian
 
Join Date: May 2006
Default

Quote:
Originally Posted by Alaris
/signed

I think auction house should be reserved for those things traders can't handle very well. Traders can do simple items with low attribute variability, e.g. inks, runes, minipets (*hint hint*), crafting materials, seasonal items (drinks, candy canes, candy weapons, etc *hint hint*), etc. Because every item is the same, it is easy to assign a single price to it, which varies with supply and demand. The algorithm is already in place, we only need to traders for all of these new item types that are not currently implemented (*hint hint*).

Auction then is best for weapons, off-hand items, shields, and upgrade components. Because each item is unique, you actually want to look at your options, and consider the price differences. You also want to be able to sort through it efficiently, not only by item type, but perhaps also if you're looking for certain attributes...
I think it opposite of your position. It would be best to start of with static items such as greens and combine the dye, mat, rare mat, and rune into it. Also mods and inscriptions. The items with variations would be harder to implement. I say ANet start off with this and then add other ideas.

I would love to get some advanced news from anet about this "upcoming AH update" they keep avoiding...

Last edited by Absolute Eminence; Feb 25, 2007 at 03:27 AM // 03:27..
Absolute Eminence is offline  
Old Feb 26, 2007, 03:27 AM // 03:27   #414
Ascalonian Squire
 
Lokomotiv's Avatar
 
Join Date: Aug 2005
Default

/signed

Auction house FTW
Lokomotiv is offline  
Old Feb 27, 2007, 10:22 PM // 22:22   #415
Frost Gate Guardian
 
Join Date: May 2006
Default wow

I can't believe more people won't erspond to this post. Many people give up yet on the AH?
Absolute Eminence is offline  
Old Feb 28, 2007, 02:39 AM // 02:39   #416
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Quote:
Originally Posted by Absolute Eminence
I can't believe more people won't erspond to this post. Many people give up yet on the AH?
Currently, is there is there anything more that can be said about an auction house other than another person going /signed ?
bilateralrope is offline  
Old Feb 28, 2007, 07:48 AM // 07:48   #417
Wilds Pathfinder
 
Shmanka's Avatar
 
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
Default

Quote:
Originally Posted by bilateralrope
Currently, is there is there anything more that can be said about an auction house other than another person going /signed ?
Nope.

/signed
Shmanka is offline  
Old Feb 28, 2007, 10:30 PM // 22:30   #418
Pre-Searing Cadet
 
Join Date: Feb 2007
Default

/signed

we need to get a bunch of people to let guild wars know that virtually everyone wants an auction house, and there is little to no downsides to it. Right about now it's basically necessary to have an auction house, it takes forever to sell items, even maxed stuff. (which is what people only buy anyway)
cutaholeinabox is offline  
Old Feb 28, 2007, 11:45 PM // 23:45   #419
Wilds Pathfinder
 
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
Default

/signed

Thx!
TabascoSauce
TabascoSauce is offline  
Old Mar 03, 2007, 05:25 PM // 17:25   #420
Pre-Searing Cadet
 
Join Date: Aug 2006
Profession: Me/N
Default

/signed
this would make the long winded forum auctions unnessesary.
luqius is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
TB_ Sardelac Sanitarium 19 Mar 03, 2006 07:38 AM // 07:38
Xanthar Sardelac Sanitarium 56 Oct 13, 2005 02:39 AM // 02:39
Proposal: PvP and Handicap system Talesin Darkbriar Sardelac Sanitarium 9 Jul 06, 2005 11:34 PM // 23:34
A More Detailed Unlock With Fame System Zelc Sardelac Sanitarium 0 May 29, 2005 05:30 AM // 05:30
Hmm, an auction house or shop system would be nice. Vaxith Sardelac Sanitarium 7 May 02, 2005 03:41 PM // 15:41


All times are GMT. The time now is 10:53 AM // 10:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("